Online Action Recognition

نویسندگان

چکیده

Recognition in planning seeks to find agent intentions, goals or activities given a set of observations and knowledge library (e.g. goal states, plans domain theories). In this work we introduce the problem Online Action Recognition. It consists recognizing, an open world, action that best explains partially observable state transition from first-order STRIPS actions, which is initially empty. We frame as optimization problem, propose two algorithms address it: Unification (AU) through (OARU). The former builds on logic unification generalizes input actions using weighted partial MaxSAT. latter looks for within observed transition. If there such action, it making use AU, building way AU hierarchy. Otherwise, OARU inserts Trivial Grounded (TGA) just report results benchmarks International Planning Competition PDDLGym, where recognizes accurately with respect expert knowledge, shows real-time performance.

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Online Action Recognition via Nonparametric Incremental Learning

We introduce an online action recognition system that can be combined with any set of frame-by-frame feature descriptors. Our system covers the frame feature space with classifiers whose distribution adapts to the hardness of locally approximating the Bayes optimal classifier. An efficient nearest neighbour search is used to find and combine the local classifiers that are closest to the frames ...

متن کامل

Online action recognition using covariance of shape and motion

We propose a novel approach for online action recognition. The action is represented in a low dimensional (15D) space using a covariance descriptor of shape and motion features – spatio-temporal coordinates and optical flow of pixels belonging to extracted silhouettes. We analyze the applicability of the descriptor for online scenarios where action classification is performed based on incomplet...

متن کامل

Exploring 3D Human Action Recognition: from Offline to Online

With the introduction of cost-effective depth sensors, a tremendous amount of research has been devoted to studying human action recognition using 3D motion data. However, most existing methods work in an offline fashion, i.e., they operate on a segmented sequence. There are a few methods specifically designed for online action recognition, which continually predicts action labels as a stream s...

متن کامل

Action Points: A Representation for Low-latency Online Human Action Recognition

Applications of human action recognition in interactive systems such as games require the robust real-time recognition of human actions at low latencies from a stream of observations. The current paradigms of action recognition either treat the pre-segmented sequence as a whole unit to be classified, or classify a range of frames as action, evaluating the performance using a frame-by-frame meas...

متن کامل

Online Action Language oBC +

We present an online action language called oBC+, which extends action language BC+ to handle external events arriving online. This is done by first extending the concept of online answer set solving to arbitrary propositional formulas, and then defining the semantics of oBC+ based on this extension, similar to the way the offline BC+ is defined. The design of oBC+ ensures that any action descr...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: Proceedings of the ... AAAI Conference on Artificial Intelligence

سال: 2021

ISSN: ['2159-5399', '2374-3468']

DOI: https://doi.org/10.1609/aaai.v35i13.17423